Unending Universe #8.5
Fixes and changes
Fixed a minor bug related to Pazaak.
Changes in the Arena:
- fixed a bug related to the soundtrack
- removed durability loss during duels

Comets have been slightly changed:
- they are brighter and have a visible shiny rim around them
- debris and fragments of rock are visible falling off them
- added comet tail



New dialogue options have been added for officers in Outpost and hive keepers in Hive when:
- selecting Hangar
- selecting Warehouse
- assigning new Daily Tasks
- asking about Daily Tasks
- ordering a Full Repair
- asking about Fragments of Disk

Changed icons for Damage Repair, Power Boost and Damage Absorber.


Login Scene:
- added toggle - Full Screen
- added YouTube links for individual factions
Select Faction scene:
- added toggle - Full Screen
- added YouTube links and descriptions for individual factions


After logging in, the Login Bonus value is displayed correctly.

A new item has been introduced – Steer Reverser.

As the stats show, this item can cause a bit of a control mess for 8 seconds. It's also a nasty surprise for opponents using Slide. I decided that Slide was taking the easy way out - now someone can turn it off at any time and you will have to try a little harder.
Changed base stats of all ships (numbers for Multi, Support, Dreadnought, Interceptor):
Power Capacity:
- Light - 630, 660, 600, 570
- Medium - 945, 990, 900, 855
- Heavy - 1260, 1320, 1200, 1140
Power Restore:
- Light - 5.0, 6.0, 4.5, 5.0
- Medium - 10.0, 12.0, 9.0, 10.0
- Heavy - 15.0, 18.0, 13.5, 15.0
HP Restore (if not threat):
- Light - 14, 10, 16, 12
- Medium - 18, 14, 20, 16
- Heavy -22, 18, 24, 20
Basic Velocity (parameter equalized for each type):
- Light - 355
- Medium - 217
- Heavy - 107

Changed base stats of items:
Power Computer (increased value):
- Light - 180 => 220
- Medium - 270 => 330
- Heavy - 360 => 440
Turbine (upgrade progress):
- Light - 0.75 => 1.5
- Medium - 0.75 => 1.5
- Heavy - 0.75 => 1.5

Around the game
Another item has been added, this time a computer that (literally) messes with the enemy's controls. It was Indy's idea (thank you very much!) - quite simple, yet introducing a change that's hard to find in this type of game.
I've tested it a bit and I have to say that its effects can be irritating for opponents. Controlling this virus requires concentration and it can be quite surprising at first. But after a few tries I was able to get used to it.
We'll see how it performs in your duels.
In the Arena, you can now duel as much as you want without losing Magnetite. I think this will encourage players to test new setups on a much larger scale than before.
Finally, the comets have gained some beauty :)
I managed to find an interesting (and relatively simple) way to achieve the effect you see in the video and images above. Of course, things can always be better, but imo, it looks quite good - like a real comet, after all. With parts of debris and a characteristic tail.
Regarding ship balance - the classes remain as they are now. But what has been changed?
First the base speed for all ships has been equalized, and the parameters of Turbines have been increased. Now players decide for themselves: do they want to be slow or fast? Do they want speed or greater protection in the form of Shields.
That's it when it comes to equalizing. Other changes include greater variability in parameters such as: agility, power capacity, power restore, HP restore.
Finally, it will also be worth reaching for Power Boost, which was rather little used. Now that the Power recovery value has been increased, this computer should become more useful (and even very useful).
This is probably not the end of the changes (there will probably be some corrections), but I think it's much better now.
Thanks to Nyeko and Milsch for the entire excel file with new parameter suggestions - most of them were spot on!
Thank you also for discussing this topic on Discord (especially CalvaX, Indy, Milsch). Your comments/suggestions were really helpful and proved that discussion is a good idea to solve these types of problems.
As usual, I would like to thank the game's patrons - it's nice to see that you continue to support UU.

And also to all those who just play UU - it's great that you're still with this game :)
I encourage everyone who likes this game to help in reaching as many new players as possible. I'm sure you're on forums or discords I don't have access to, so please post a link there or write a few words about the game (if the rules of those forums or discords allow it).
I'll tell you, I've encountered a very strange (but probably quite common) situation where self-promotion is prohibited in many such places (for example here: https://forums.pcgamer.com/ or here: https://forums.spacebattles.com/).

As you can see players (friends?) can write about Unending Universe, but I can't. I don't quite understand, but rules are rules. That's why sometimes your help is sorely needed. So, if anyone would like to help this way, please send me a private message on Discord and I will tell you what needs to be done.
And lastly - if you like this project, if you want to help with things like maintaining a decent server, or providing new, necessary assets, please consider supporting it on Ko-Fi.

Until next time.
Get Unending Universe
Unending Universe
#spacegame #multiplayer #bsgo #scifi #action #adventure #rpg #shooter #space
| Status | Released |
| Author | Timo_UUDev |
| Genre | Adventure, Action, Fighting, Role Playing, Shooter |
| Tags | MMORPG, Multiplayer, Space, Unity, War |
| Languages | English |
| Accessibility | Configurable controls |
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